<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7577792324718650353</id><updated>2011-04-21T16:29:38.167-07:00</updated><title type='text'>Moris Beracha</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://morisberacha.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7577792324718650353/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://morisberacha.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Moris Beracha</name><uri>http://www.blogger.com/profile/02243185718425253188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7577792324718650353.post-1109276925329848354</id><published>2008-02-04T20:29:00.000-08:00</published><updated>2008-02-04T20:44:58.451-08:00</updated><title type='text'>Game Design : Internal and External Rules</title><content type='html'>&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;Think of the following game rules:&lt;/strong&gt;&lt;br /&gt;&lt;/p&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;Two players playing in turns.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;When on his turn, the player picks a number from 1 to 9. Each number can only be picked once in the game.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;The second player choose one of the remaining numbers.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;The first player to have 3 numbers that sums 15 wins. &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;Sample play&lt;br /&gt;&lt;/strong&gt;P1 choose 2, P2 choose 7, P1 then choose 5, P2 then choose 8 to prevent P1 from winning, P1 choose 4 and practically checkmates, P2 choose 6. P1 choose 9 and wins with combination 2 + 4 + 9 = 15&lt;br /&gt;&lt;br /&gt;Now lets use the famous magic square of 3x3, where numbers from 1 to 9 are ordered in a pattern such that the sum of the numbers in each row, column and diagonal is always 15:&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;P&gt;&lt;FONT face="Courier New"&gt;&amp;nbsp;2| 7| 6&lt;BR&gt;--+--+--&lt;BR&gt;&amp;nbsp;9| 5| 1&lt;BR&gt;--+--+--&lt;BR&gt;&amp;nbsp;4| 3| 8&lt;/FONT&gt;&lt;/P&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;If you think of it, this game is actually a different presentation of the all time classic tic tac toe ("la vieja" in spanish), where you have to make a row, a column or a diagonal before your oponent. The sample gameplay that I listed previously will translate on the following tic tac toe diagram&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;P&gt;&lt;FONT face="Courier New"&gt;&amp;nbsp;&lt;FONT color=#ff0000&gt;X&lt;/FONT&gt;| &lt;FONT color=#0000ff&gt;O&lt;/FONT&gt;| 6&amp;nbsp;&amp;nbsp; &lt;FONT color=#ff0000&gt;X&lt;/FONT&gt;| &lt;FONT color=#0000ff&gt;O&lt;/FONT&gt;| 6&amp;nbsp;&amp;nbsp; &lt;FONT color=#ff0000&gt;X&lt;/FONT&gt;| &lt;FONT color=#0000ff&gt;O&lt;/FONT&gt;| &lt;FONT color=#0000ff&gt;O&lt;/FONT&gt;&amp;nbsp;&amp;nbsp; &lt;FONT color=#ff0000&gt;X&lt;/FONT&gt;| &lt;FONT color=#0000ff&gt;O&lt;/FONT&gt;| &lt;FONT color=#0000ff&gt;O&lt;BR&gt;&lt;/FONT&gt;--+--+--&amp;nbsp; --+--+--&amp;nbsp; --+--+--&amp;nbsp; --+--+--&lt;BR&gt;&amp;nbsp;9| 5| 1&amp;nbsp;&amp;nbsp; 9| &lt;FONT color=#ff0000&gt;X&lt;/FONT&gt;| 1&amp;nbsp;&amp;nbsp; 9| &lt;FONT color=#ff0000&gt;X&lt;/FONT&gt;| 1&amp;nbsp;&amp;nbsp; &lt;FONT color=#ff0000&gt;X&lt;/FONT&gt;| &lt;FONT color=#ff0000&gt;X&lt;/FONT&gt;| 1&lt;BR&gt;--+--+--&amp;nbsp; --+--+--&amp;nbsp; --+--+--&amp;nbsp; --+--+--&lt;BR&gt;&amp;nbsp;4| 3| 8&amp;nbsp;&amp;nbsp; 4| 3| &lt;FONT color=#0000ff&gt;O&lt;/FONT&gt;&amp;nbsp;&amp;nbsp; &lt;FONT color=#ff0000&gt;X&lt;/FONT&gt;| 3| &lt;FONT color=#0000ff&gt;O&lt;/FONT&gt;&amp;nbsp;&amp;nbsp; &lt;FONT color=#ff0000&gt;X&lt;/FONT&gt;| 3| &lt;FONT color=#0000ff&gt;O&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;I hope this information will inspire somebody as it has done with me. Think of what can be done applying something similar to Guitar Hero or Rock Band, you may have a completely new game of pressing the right color at the right time, that in the end is what those games are in the inside, press the right button at the right time but with a nice interfase to the players.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Moris Beracha&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7577792324718650353-1109276925329848354?l=morisberacha.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://morisberacha.blogspot.com/feeds/1109276925329848354/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7577792324718650353&amp;postID=1109276925329848354' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7577792324718650353/posts/default/1109276925329848354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7577792324718650353/posts/default/1109276925329848354'/><link rel='alternate' type='text/html' href='http://morisberacha.blogspot.com/2008/02/game-design-internal-and-external-rules.html' title='Game Design : Internal and External Rules'/><author><name>Moris Beracha</name><uri>http://www.blogger.com/profile/02243185718425253188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
